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Possible target_level_change fix (lugormod)
Possible target_level_change fix (lugormod)
WEAPON_X
Date: Monday, 11.06.2012, 12:25 | Message #
1
Group: User
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Hello,
In lugormod there is an old bug that can be used to inject console commands.
The bug:
/place target_level_change * targetname,bug,mapname,bug\nsay hi!
When this entity is used, the server will say hi.
The fix:
Code
else if (cmd == G_SEND_CONSOLE_COMMAND)
{
char* buf = (char*)arg1;
while (*buf)
{
if (*buf=='\n' | *buf==';')
{
if (*(buf+1) != '\0')
JASS_RET_SUPERCEDE(1);
}
buf++;
}
}
This way we check that \n or ; are only at the end.
So far it seems to work ok. Any suggestions?
Message edited by
WEAPON_X
-
Monday, 11.06.2012, 12:26
BufferOverflow
Date: Monday, 11.06.2012, 13:32 | Message #
2
Group: Developer
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WEAPON_X
, as I've said, never use hooking if you can avoid that, so it's better solution. But, replace
Code
if (*buf=='\n' | *buf==';')
with this:
Code
if (*buf=='\n' | *buf=='\r' | *buf==';' )
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